Snapshots of Yesterday's Future

Interworld Interwide Interweb

Very blue render, this one. I almost feel bad for not doing more with the sky, but then it wouldn't be such a luscious blue. Also, this many reflections really makes me wish Bryce could use my GPU or at least my whole CPU, since this damn thing took 25 minutes to render and you should be grateful.


Rockin' Speaker

This model is evidently of an "Aural Sculpture" called Helium from 3BE Audio, but I can't get their site to work for the life of me so I can't confirm it. Maybe give it a go yourself. From what little I can glean, they also evidently sell NFTs, so try not to give them any more clicks or business than absolutely necessary.


Update: Apparently, their site works again. Also apparently, looks like the model itself is an NFT! (bottom left)

Get fucked, bozos! I downloaded your intentionally scarce model! And yes, I would absolutely download a car!


Aftermath of the Volumetric Cloud War of 20XX

This is the background of this very page! The cloud I used here wasn't volumetric, because contrary to my character I actually learned a lesson. The only render I used a volumetric cloud on took about 90 minutes. Why are we still here? Just to suffer?


Cuties in the Sand

I love this model. Not much else to say.


Sunset on the Cybeach

My favorite part of this one is the blue cubish thing on the right - I think I wanna work them and similar shapes into the site lore as some sort of power source. They just have the look, y'know?


Marciland Sign

This is when I figured out I could use Wings3D to make a model of text, the same technique I used for the Marciland ball. I made a conscious decision to make it the same font as the main display font of the site - SF Quartzite, if you're curious.


Pillar Recovery

Another render inspired by another piece of art, this time Synthetic Cells by Michael Rees:

Here's the rest of the pictures.

This one was a bit looser; I adapted the idea into an ancient pillar being airlifted out of a ruined underwater city, which I tried to portray with a pretty niche Bryce texture which probably didn't work all that well. The thing I was most proud of here was the boolean modeling at the top of the pillar, where I used a lattice to cut away a pretty convincing break and imitated the shape of the container in the picture.


Skyline Speeder

I used this one as a placeholder background for the main page while I was making the current render. This was one of the first renders I ever did in Bryce, inspired by this completely baller period render I found on Y2K Lost and Found, purple altitude by tdawg on Deviantart:

I definitely didn't have the chops for a scene that complex, and honestly I still may not. At the time, I was just proud that I got something that kinda looked like the (quite phallic) craft in the original render. As a bonus, here's an alternate angle: